Wednesday, December 31, 2014

Appostrophic reviews: Facebook launches a new app ‘Stickered’ to put stickers on your photos

After separating the messaging application from Facebook App, now the company has launched a new app: ‘Stickered’ for Messenger. Appostrophic reviews that in recent weeks, Facebook has launched several new products for mobile and tablets. The company introduced, Facebook Groups that allows users to access and edit their group chats quickly and conveniently. Similarly, the company has also prepared a tool for Facebook application that automatically improves the pictures you upload.

Appostrophic reviewed that this app was launched as a Christmas gift for its iOS users. The app offers new themes for the Christmas Eve, which are further explained in Facebook’s official blog. Stickered for Messenger allows users to add tags to your photos from your camera roll, or superimpose them directly on a live camera before taking a picture.

While noticing its key operations, Appostrophic reviews that once the photo has been decorated with stickers, it can be sent to friends via the Facebook Messenger application with one touch; photos can also be saved directly to the camera roll, rather sharing them elsewhere.

Will ‘Stickered’ help Facebook?

Appostrophic reviews that Stickered for Messenger will help the company to promote the use of Messenger by users. Let’s say that at some time stickered for Messenger does not create money directly to Facebook, but it can’t be said that in the future it does not help in this regard. Perhaps, it might lead people to use Facebook more as a whole, including the News Feed where the social network shows ads. So, what do you say? Will you be using Stickers for Messenger to delight your friends at Christmas? Share your views with Appostrophic.

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Tuesday, December 23, 2014

Appostrophic reviews: Mobile apps still target children for data mining

Appostrophic reviews a recent industry study that talks about the data mining on children information by the app developers despite privacy laws. According to the research, the app developers are still collecting huge data of kids that includes all of their personal information of location and voice recordings.

In this regard, it is reviewed that the U.S landmark 2013, which was aimed to protect the American mobile consumer, failed to keep a check on such app developers. Appostrophic reviews that it is unclear whether the manufacturers of the applications seeking approval of parents first, as required by law, or if it is passed directly to advertising agencies and marketing. But if one wishes to remain anonymous, there are few options: scrutinizing every word of privacy contracts apps or turn off the smartphone.

The executive director of the Center for Digital Democracy, Mr. Jeff Chester says; “Children are an extremely lucrative market, specifically for the mobile applications”, he further adds, “Unfortunately, there are still companies that are more interested in profit than in protecting the privacy of young.” Many of the people are already used to give personal exchange for the convenience of data applications on their mobile devices, but how is that information being used?

Moreover, Appostrophic reviews that in defense of consumers, Chester along with other activists, argue that fast food chains are investing in digital media advertising, especially geared to Hispanic and blacks. They also note that the data obtained from cell phones may be combined with information obtained through other means, such as the price of housing, race or socio-economic status.

Furthermore, Appostrophic reviewed that a site called PrivacyGrade.org found that many applications popular with children, such as “Talking Tom” and “Fruit Ninja”, collect data in unexpected ways. Given the need to protect the privacy of children, the Federal Trade Commission amended 2013 a law that protects the privacy rights of minors on internet, so that now requires the developer of the application receives authorization from the parent or guardian to collect data from anyone under 13 years of age. This includes information such as the data that identify a specific cell phone, telephone number or geographic location of the device.

Michelle De Mooy who belongs to the Center for Democracy in Technology said. “This has changed the situation for companies that are deciding whether to direct marketing initiatives to minors,” he also said; “And that’s something positive.” However, given estimates that there will be 3,500 million mobile phones with access to internet in the next five years, there is no way that regulators can review each of the applications that are invented every day. Since the new law went into effect, the Federal Communications Commission has initiated proceedings against only two applications of mobile phones.


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Thursday, December 4, 2014

Appostrophic Reviews industry report: Mobile to become gaming's biggest market by 2015

We see that console games still dominate the global market for video games, but this time a new research analysts found that the sector will lead with largest mobile projects. This assumption was proposed by the experts of the Dutch research firm Newzoo in a fresh report. Appostrophic application Development Company reviews the details of this report and highlights some the important aspects to consider.

Analysts predict that next year the volume of the mobile gaming market will reach $ 30.3 billion, whereas the total revenue from these games will be $ 25 billion. Significant growth experts are predicting how mature and emerging markets games for smartphones and tablets. The company attributes both to internal factors and the fact that mobile games are beginning to displace projects for handheld consoles, as well as casual and social games for other devices.
By 2017, the turnover of the sector of mobile projects steps over the 40 billion mark. It should be noted that in their forecasts, it is estimated that by the revenue of segment of the market in 2014 will amount to only $ 21.1 billion.

Mobile game market this year will add 42% compared with the past. North American sector will demonstrate a 51-percent growth, while Western European will be 47% more. Most emerging markets Newzoo named are Southeast Asia and China where revenue from the projects for smartphones and tablets there to increase by 86%. However, Japanese segment remained relatively stable.

The study also said that this year the technology giant Apple could get around the Japanese company Nintendo for the proceeds of the game sale twice. As analysts estimated that by the end of the year Cupertino Company may report $4 billion in revenue from games sold through Apple app store. Over the same period, Google may earn only $ 3 billion. Nintendo, for the last year received $ 2.4 billion in revenue, however this report can cut this figure.

According to CEO Peter Newzoo Worman (Peter Warman), the struggle between iOS and Android in the developed Western markets shifted towards tablets. Google games on smartphones sold better than the iPhone, however the device on the basis of the operating system, leads in revenue.
In a recent report the research firm DFC Intelligence estimated the total volume of the global video game market at $ 64.8 billion. And by 2018, the total sales of games for all platforms will reach $ 97.9 billion. At the same time retail sales of console games will remain at about the same level as computer and mobile rise significantly.

Thus, as the most popular category of app, games have the potential to reach an incredible number of users in the coming year. Appostrophic app Development Company is a leader among mobile game development companies, bringing expertise to both desktop and mobile projects. The experienced Appostrophic app developers use industry leading tools to create the best gaming experience and can advise you about all of the game app development options. Appostrophic app development services offer specialized, user-friendly, functional and reliable apps that address the specific needs in various industries. There are many examples of award winning game apps developed by the skilled app developers of the company which can be seen in Appostrophic Portfolio.

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